Architecting Immersion Between Art and Engineering
I build immersive products that bridge the gap between complex system architecture and human-centric design. With 8+ years of experience ranging from researching Quantum Computing interfaces at MIT to scaling VR platforms to 200K+ users.
I specialize in turning emerging technology into digestible, delightful experiences.
My background is unconventional by design. I began as an orchestral composer and film producer, a foundation that now informs my work as a Lead Engineer and Product Head.
Whether I’m optimizing C# systems in Unity or leading cross-functional teams at Prisms, my goal remains the same: to create technology that sparks curiosity and solves real-world problems through beauty and precision.